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	<id>https://wiki.playsidequest.com/w/index.php?action=history&amp;feed=atom&amp;title=Monster_Encounters</id>
	<title>Monster Encounters - Revision history</title>
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	<updated>2026-11-06T03:34:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.playsidequest.com/w/index.php?title=Monster_Encounters&amp;diff=2009&amp;oldid=prev</id>
		<title>SideQuestAdmin: Select article for Aldwin library.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playsidequest.com/w/index.php?title=Monster_Encounters&amp;diff=2009&amp;oldid=prev"/>
		<updated>2026-11-05T15:24:25Z</updated>

		<summary type="html">&lt;p&gt;Select article for Aldwin library.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:24, 5 November 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot;&gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Getting started]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Getting started]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>SideQuestAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.playsidequest.com/w/index.php?title=Monster_Encounters&amp;diff=1754&amp;oldid=prev</id>
		<title>SideQuestAdmin: Add monster encounter guide and wiki information pages.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playsidequest.com/w/index.php?title=Monster_Encounters&amp;diff=1754&amp;oldid=prev"/>
		<updated>2026-11-05T13:05:14Z</updated>

		<summary type="html">&lt;p&gt;Add monster encounter guide and wiki information pages.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;sq-item-article&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster Encounters&amp;#039;&amp;#039;&amp;#039; are battles found while walking. Reach level 30 and accept [[The Slayer&amp;#039;s Trial]] from [[Kira]] to unlock them. Defeating monsters gives coins, XP, and a chance of a gear box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sq-infobox sq-item-infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;caption&amp;gt;Monster Encounters&amp;lt;/caption&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;sq-item-image&amp;quot;&amp;gt;[[File:Slime encounter icon.png|120px|alt=Slime|link=]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Unlock&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Level 30; accept [[The Slayer&amp;#039;s Trial]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Quest giver&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;[[Kira]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Base encounter chance&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;25% per 1,000 eligible steps&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Pending encounters&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;1 at a time&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Victory rewards&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;Coins, XP, possible gear box&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking encounters ==&lt;br /&gt;
# Reach &amp;#039;&amp;#039;&amp;#039;level 30&amp;#039;&amp;#039;&amp;#039;. Open &amp;#039;&amp;#039;&amp;#039;Quests → Story&amp;#039;&amp;#039;&amp;#039; and speak to [[Kira]].&lt;br /&gt;
# Choose &amp;#039;&amp;#039;&amp;#039;Begin the Slayer&amp;#039;s Trial&amp;#039;&amp;#039;&amp;#039;. Accepting the quest unlocks encounters straight away.&lt;br /&gt;
# Walk and [[Steps and Syncing|sync your steps]]. Open the monster encounter from the action bar on &amp;#039;&amp;#039;&amp;#039;Home&amp;#039;&amp;#039;&amp;#039; when one appears.&lt;br /&gt;
# Check your loadout, then choose &amp;#039;&amp;#039;&amp;#039;START BATTLE&amp;#039;&amp;#039;&amp;#039;. Your first victory counts toward the trial. Return to [[Kira]] to claim its separate quest reward.&lt;br /&gt;
&lt;br /&gt;
[[Aldwin]] has a monster battle tutorial where you can practise movement, jumping, healing, attacks, and your class skill. The tutorial does not award normal encounter rewards.&lt;br /&gt;
&lt;br /&gt;
== Finding monsters ==&lt;br /&gt;
The game checks for an encounter once per &amp;#039;&amp;#039;&amp;#039;1,000 eligible walking steps&amp;#039;&amp;#039;&amp;#039; while encounters are unlocked and no monster is waiting. The base chance is &amp;#039;&amp;#039;&amp;#039;25% per check&amp;#039;&amp;#039;&amp;#039;. An encounter is not guaranteed after 1,000 steps.&lt;br /&gt;
&lt;br /&gt;
Leftover steps carry toward the next check. For example, 600 steps followed by another 400 complete one check. Only one monster can wait at a time. Finish that encounter before looking for another.&lt;br /&gt;
&lt;br /&gt;
These bonuses increase the chance:&lt;br /&gt;
* {{Item link|Monster Potion}} adds &amp;#039;&amp;#039;&amp;#039;15 percentage points&amp;#039;&amp;#039;&amp;#039; until a monster appears. With no other bonuses, the chance becomes &amp;#039;&amp;#039;&amp;#039;40% per check&amp;#039;&amp;#039;&amp;#039;. The effect ends when the encounter appears, whether or not you win.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Encounter Find&amp;#039;&amp;#039;&amp;#039; on your active [[Pets|pet]] adds its displayed percentage as percentage points.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Monster Chalice&amp;#039;&amp;#039;&amp;#039; adds the encounter bonus from your [[Guild Chalices]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Potion Boost&amp;#039;&amp;#039;&amp;#039; increases the Monster Potion&amp;#039;s effect. For example, +20% Potion Boost changes its contribution from 15 to 18 percentage points. It does not extend the effect. See [[Pet Bonuses and Effects]] for how each bonus works.&lt;br /&gt;
&lt;br /&gt;
== Preparing for a fight ==&lt;br /&gt;
The encounter window shows your equipped gear and active pet. Use &amp;#039;&amp;#039;&amp;#039;Edit&amp;#039;&amp;#039;&amp;#039; to change your loadout before starting. Choosing &amp;#039;&amp;#039;&amp;#039;Not Now&amp;#039;&amp;#039;&amp;#039; closes the window and keeps the monster waiting on Home.&lt;br /&gt;
&lt;br /&gt;
* Equip a suitable weapon and armour. [[Equipment|Weapon ATK and armour DEF]], your level, enchantments, and active pet bonuses affect your combat stats. Armour also contributes to maximum HP.&lt;br /&gt;
* Check your [[Classes|class skill]]. The skill depends on your class path, and higher skill ranks improve its effects.&lt;br /&gt;
* Bring {{Item link|Health Potion|Health Potions}} if you want to heal during the fight. They are sold in the [[Coin Shop]].&lt;br /&gt;
* Leave room for a gear box. &amp;#039;&amp;#039;&amp;#039;A box cannot be added if your inventory has no space for it.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Keep the app open during a fight.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Monster encounters use movement, jumping, attacks, and class skills. Defeat the monster before your HP reaches zero.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Control !! How it works&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Left / right&amp;#039;&amp;#039;&amp;#039; || Hold an arrow to move. Face the monster and keep it within your attack&amp;#039;s range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; || Tap the up arrow to jump. Use it to reposition and avoid projectiles when you can.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; || Tap the attack button to attack. Wait for its cooldown before attacking again. Attacks must reach the monster to hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Class skill&amp;#039;&amp;#039;&amp;#039; || Tap the skill button when ready. Its effect and cooldown depend on your class path and skill rank. &amp;#039;&amp;#039;&amp;#039;Skill Haste&amp;#039;&amp;#039;&amp;#039; shortens the cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Health Potion&amp;#039;&amp;#039;&amp;#039; || Tap the potion button while below full HP. One potion restores &amp;#039;&amp;#039;&amp;#039;100 HP&amp;#039;&amp;#039;&amp;#039; before Potion Boost, up to your maximum HP. There is a &amp;#039;&amp;#039;&amp;#039;1-second&amp;#039;&amp;#039;&amp;#039; delay before another potion can be used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Class skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class path !! Skill !! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[File:Iron Guard icon.png|32px|link=Warrior#Class skill|alt=Iron Guard]] [[Warrior#Class skill|Iron Guard]] || Temporarily boosts ATK and DEF.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]] || [[File:Pinning Shot icon.png|32px|link=Archer#Class skill|alt=Pinning Shot]] [[Archer#Class skill|Pinning Shot]] || Fires a shot that roots or slows the monster, and temporarily reduces attack cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[File:Phase Step icon.png|32px|link=Wizard#Class skill|alt=Phase Step]] [[Wizard#Class skill|Phase Step]] || Phases to avoid damage and reposition.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]] || [[File:Smokescreen icon.png|32px|link=Assassin#Class skill|alt=Smokescreen]] [[Assassin#Class skill|Smokescreen]] || Avoids damage while invisible. The next hit is a guaranteed critical hit and ends invisibility.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The linked class pages list each skill&amp;#039;s ranks, costs, cooldowns, and effects. Advancements within a class path currently use that path&amp;#039;s skill.&lt;br /&gt;
&lt;br /&gt;
=== Winning, losing, and leaving ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Victory:&amp;#039;&amp;#039;&amp;#039; earn coins, XP, and a possible gear box. Victory counts toward monster defeats and any active quest that asks for kills after accepting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defeat:&amp;#039;&amp;#039;&amp;#039; earn no encounter rewards. The encounter ends, and you can find another by walking. Existing coins, XP, and equipment are not deducted for losing. Potions already used stay spent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leave battle:&amp;#039;&amp;#039;&amp;#039; move to the exit on the left, choose &amp;#039;&amp;#039;&amp;#039;LEAVE BATTLE&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;QUIT&amp;#039;&amp;#039;&amp;#039; to confirm. This forfeits the encounter with no rewards.&lt;br /&gt;
&lt;br /&gt;
Starting a battle records the monster as discovered even if you lose. Unknown monster names appear as &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; until discovered. Discovery records and victory counts are separate.&lt;br /&gt;
&lt;br /&gt;
== Monsters by player level ==&lt;br /&gt;
Your player level determines the normal monster pool and the level of the monster you meet. Monsters within a pool are not equally likely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;sq-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player level !! Monster level !! Normal pool&lt;br /&gt;
|-&lt;br /&gt;
| 30–34 || 28–34 || [[File:Slime encounter icon.png|40px|link=|alt=Slime]] Slime · [[File:Skeleton encounter icon.png|40px|link=|alt=Skeleton]] Skeleton&lt;br /&gt;
|-&lt;br /&gt;
| 35–39 || 32–38 || Slime · Skeleton · [[File:Skeleton Archer encounter icon.png|40px|link=|alt=Skeleton Archer]] Skeleton Archer · [[File:Orc encounter icon.png|40px|link=|alt=Orc]] Orc&lt;br /&gt;
|-&lt;br /&gt;
| 40–44 || 36–44 || Skeleton Archer · Orc · [[File:Armored Skeleton encounter icon.png|40px|link=|alt=Armored Skeleton]] Armored Skeleton · [[File:Armored Orc encounter icon.png|40px|link=|alt=Armored Orc]] Armored Orc&lt;br /&gt;
|-&lt;br /&gt;
| 45–49 || 40–50 || Armored Skeleton · Armored Orc · [[File:Bone Knight encounter icon.png|40px|link=|alt=Bone Knight]] Bone Knight · [[File:Midnight Slime encounter icon.png|40px|link=|alt=Midnight Slime]] Midnight Slime&lt;br /&gt;
|-&lt;br /&gt;
| 50–64 || 48–58 || Bone Knight · Midnight Slime · [[File:Executioner encounter icon.png|40px|link=|alt=Executioner]] Executioner · Skeleton Archer · Armored Orc · [[File:Lycan encounter icon.png|40px|link=|alt=Lycan]] Lycan · [[File:Mauler encounter icon.png|40px|link=|alt=Mauler]] Mauler&lt;br /&gt;
|-&lt;br /&gt;
| 65+ || Starts at 54–64; scales with player level || Executioner · Lycan · Mauler · [[File:Orc Rider encounter icon.png|40px|link=|alt=Orc Rider]] Orc Rider · [[File:Elite Orc encounter icon.png|40px|link=|alt=Elite Orc]] Elite Orc · smaller chances for all eight earlier monsters&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From level 65, the lower monster level is &amp;#039;&amp;#039;&amp;#039;54 + 0.4 × (player level − 65)&amp;#039;&amp;#039;&amp;#039;, rounded to the nearest whole number and capped at 86. The upper level is 10 higher, capped at 96. For example, a level 100 player can meet level 68–78 monsters.&lt;br /&gt;
&lt;br /&gt;
If you have undiscovered monsters from earlier pools, there is a &amp;#039;&amp;#039;&amp;#039;20% catch-up chance&amp;#039;&amp;#039;&amp;#039; to select one of those instead of the normal pool when an encounter is generated. This changes which monster appears, not the chance of finding an encounter. It still uses your current monster level range.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards depend on the &amp;#039;&amp;#039;&amp;#039;monster&amp;#039;s level&amp;#039;&amp;#039;&amp;#039;, its hidden stat variant, and your active pet bonuses. A higher player level changes the monsters you can meet; it does not directly select the reward tier.&lt;br /&gt;
&lt;br /&gt;
=== Coins and XP ===&lt;br /&gt;
The table shows the starting values used to calculate rewards, before level scaling and bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster level !! Starting coins !! Starting XP !! Scaling starts from&lt;br /&gt;
|-&lt;br /&gt;
| Up to 36 || 15 || 30 || Level 28&lt;br /&gt;
|-&lt;br /&gt;
| 37–42 || 25 || 50 || Level 33&lt;br /&gt;
|-&lt;br /&gt;
| 43–48 || 40 || 80 || Level 38&lt;br /&gt;
|-&lt;br /&gt;
| 49–52 || 60 || 120 || Level 43&lt;br /&gt;
|-&lt;br /&gt;
| 53+ || 85 || 170 || Level 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each level above the scaling start adds &amp;#039;&amp;#039;&amp;#039;2% of the starting amount&amp;#039;&amp;#039;&amp;#039;. The hidden stat variant then applies a multiplier of &amp;#039;&amp;#039;&amp;#039;1×&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;1.05×&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;1.15×&amp;#039;&amp;#039;&amp;#039;. Coins and XP are rounded to whole numbers after bonuses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drop Rate&amp;#039;&amp;#039;&amp;#039; increases monster coins and XP as well as gear box chances. &amp;#039;&amp;#039;&amp;#039;Coin Bonus&amp;#039;&amp;#039;&amp;#039; adds to the coin increase. For example, +20% Drop Rate and +10% Coin Bonus give +20% XP and +30% coins. &amp;#039;&amp;#039;&amp;#039;XP Bonus&amp;#039;&amp;#039;&amp;#039; does not increase monster battle XP. See [[Pet Bonuses and Effects#Drop Rate and other boosts|Drop Rate and other boosts]].&lt;br /&gt;
&lt;br /&gt;
For a level 30 monster with the 1× variant and no bonuses, the reward is &amp;#039;&amp;#039;&amp;#039;16 coins and 31 XP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Gear boxes ===&lt;br /&gt;
A victory can drop &amp;#039;&amp;#039;&amp;#039;one gear box&amp;#039;&amp;#039;&amp;#039;. The base rates below have no level or pet bonuses applied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;sq-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster level !! {{Item link|Adventurer&amp;#039;s Crate}} !! {{Item link|Hero&amp;#039;s Chest}} !! {{Item link|Legendary Vault}}&lt;br /&gt;
|-&lt;br /&gt;
| Up to 36 || 8% || 1% || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| 37–42 || 10% || 3% || 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| 43–48 || 8% || 6% || 0.8%&lt;br /&gt;
|-&lt;br /&gt;
| 49–52 || 5% || 10% || 2%&lt;br /&gt;
|-&lt;br /&gt;
| 53+ || 3% || 12% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each monster level above the matching &amp;#039;&amp;#039;&amp;#039;Scaling starts from&amp;#039;&amp;#039;&amp;#039; value, add &amp;#039;&amp;#039;&amp;#039;0.25 percentage points&amp;#039;&amp;#039;&amp;#039; to Adventurer&amp;#039;s Crate, &amp;#039;&amp;#039;&amp;#039;0.15&amp;#039;&amp;#039;&amp;#039; to Hero&amp;#039;s Chest, and &amp;#039;&amp;#039;&amp;#039;0.05&amp;#039;&amp;#039;&amp;#039; to Legendary Vault. Drop Rate multiplies each adjusted chance. One roll checks Legendary Vault first, then Hero&amp;#039;s Chest, then Adventurer&amp;#039;s Crate. At very high combined chances, earlier boxes take priority.&lt;br /&gt;
&lt;br /&gt;
For example, a level 30 monster with no Drop Rate bonus has a &amp;#039;&amp;#039;&amp;#039;8.5%&amp;#039;&amp;#039;&amp;#039; Adventurer&amp;#039;s Crate chance, &amp;#039;&amp;#039;&amp;#039;1.3%&amp;#039;&amp;#039;&amp;#039; Hero&amp;#039;s Chest chance, and &amp;#039;&amp;#039;&amp;#039;0.2%&amp;#039;&amp;#039;&amp;#039; Legendary Vault chance. The remaining &amp;#039;&amp;#039;&amp;#039;90%&amp;#039;&amp;#039;&amp;#039; gives no box. The hidden stat variant changes coins and XP, but does not change box chances.&lt;br /&gt;
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The boxes have their own equipment pools. Open the linked item pages for their contents. A full inventory can prevent the box from being added, even after a victory.&lt;br /&gt;
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== Related pages ==&lt;br /&gt;
[[Kira]] · [[The Slayer&amp;#039;s Trial]] · [[Classes]] · [[Equipment]] · [[Pet Bonuses and Effects]] · [[Achievements]]&lt;br /&gt;
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&amp;lt;div class=&amp;quot;sq-item-clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SideQuestAdmin</name></author>
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