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Add class requirements, current skills, progression, and animations.
 
Add class requirements, current skills, progression, and animations.
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<div class="sq-item-article">
<div class="sq-item-article">
'''Classes''' determine your class skill, equipment path, and character appearance. You start as a [[Novice]] and choose one of four base classes through '''Shugo''' at '''level 10'''.
'''Classes''' determine your class skill, equipment path, and character appearance. You start as a [[Novice]] and choose one of four base classes through '''[[Shugo]]''' at '''level 10'''.


== Choosing and advancing ==
== Choosing and advancing ==
Open '''Story''' and speak to '''Shugo''' when you reach the required level. Class quests are completed in order: first class, advanced class, then master class.
Open '''Story''' and speak to '''[[Shugo]]''' when you reach the required level. Class quests are completed in order: first class, advanced class, then master class.


<div class="sq-table-scroll" tabindex="0" role="region" aria-label="requirements">
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="requirements">
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! Base class !! Starter weapon
! Base class !! Starter weapon
|-
|-
| [[Warrior]] || {{Item link|Initiate's Blade}}
| {{Class link|Warrior}} || {{Item link|Initiate's Blade}}
|-
|-
| [[Archer]] || {{Item link|Initiate's Bow}}
| {{Class link|Archer}} || {{Item link|Initiate's Bow}}
|-
|-
| [[Wizard]] || {{Item link|Initiate's Staff}}
| {{Class link|Wizard}} || {{Item link|Initiate's Staff}}
|-
|-
| [[Assassin]] || {{Item link|Initiate's Dagger}}
| {{Class link|Assassin}} || {{Item link|Initiate's Dagger}}
|}
|}
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Your level 30 choice determines your level 50 class. Each class has its own page with requirements, its current skill, progression, and animations.
Your level 30 choice determines your level 50 class. Each class has its own page with requirements, its current skill, progression, and animations.


=== Warrior ===
=== <span class="sq-inline-icon">[[File:Warrior head.png|24x24px|link=Warrior|alt=]]</span> Warrior ===
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
{| class="wikitable sq-class-path"
{| class="wikitable sq-class-path"
! Level 10 !! Level 30 !! Level 50
! Level 10 !! Level 30 !! Level 50
|-
|-
| [[Warrior]] || [[Paladin]] || [[Champion]]
| {{Class link|Warrior}} || {{Class link|Paladin}} || {{Class link|Champion}}
|-
|-
| [[Warrior]] || [[Paragon]] || [[Gladiator]]
| {{Class link|Warrior}} || {{Class link|Paragon}} || {{Class link|Gladiator}}
|}
|}
</div>
</div>


=== Archer ===
=== <span class="sq-inline-icon">[[File:Archer head.png|24x24px|link=Archer|alt=]]</span> Archer ===
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
{| class="wikitable sq-class-path"
{| class="wikitable sq-class-path"
! Level 10 !! Level 30 !! Level 50
! Level 10 !! Level 30 !! Level 50
|-
|-
| [[Archer]] || [[Crossbowman]] || [[Raven]]
| {{Class link|Archer}} || {{Class link|Crossbowman}} || {{Class link|Raven}}
|-
|-
| [[Archer]] || [[Sniper]] || [[Bowmaster]]
| {{Class link|Archer}} || {{Class link|Sniper}} || {{Class link|Bowmaster}}
|}
|}
</div>
</div>


=== Wizard ===
=== <span class="sq-inline-icon">[[File:Wizard head.png|24x24px|link=Wizard|alt=]]</span> Wizard ===
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
{| class="wikitable sq-class-path"
{| class="wikitable sq-class-path"
! Level 10 !! Level 30 !! Level 50
! Level 10 !! Level 30 !! Level 50
|-
|-
| [[Wizard]] || [[Fire Wizard]] || [[Fire Archmage]]
| {{Class link|Wizard}} || {{Class link|Fire Wizard}} || {{Class link|Fire Archmage}}
|-
|-
| [[Wizard]] || [[Ice Wizard]] || [[Ice Archmage]]
| {{Class link|Wizard}} || {{Class link|Ice Wizard}} || {{Class link|Ice Archmage}}
|-
|-
| [[Wizard]] || [[Sage]] || [[Bishop]]
| {{Class link|Wizard}} || {{Class link|Sage}} || {{Class link|Bishop}}
|}
|}
</div>
</div>


=== Assassin ===
=== <span class="sq-inline-icon">[[File:Assassin head.png|24x24px|link=Assassin|alt=]]</span> Assassin ===
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="path">
{| class="wikitable sq-class-path"
{| class="wikitable sq-class-path"
! Level 10 !! Level 30 !! Level 50
! Level 10 !! Level 30 !! Level 50
|-
|-
| [[Assassin]] || [[Duelist]] || [[Blademaster]]
| {{Class link|Assassin}} || {{Class link|Duelist}} || {{Class link|Blademaster}}
|-
|-
| [[Assassin]] || [[Phantom]] || [[Shadow]]
| {{Class link|Assassin}} || {{Class link|Phantom}} || {{Class link|Shadow}}
|}
|}
</div>
</div>
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! Class path !! Current skill !! Main effect
! Class path !! Current skill !! Main effect
|-
|-
| Warrior || [[Warrior#Class skill|Iron Guard]] || Temporarily boosts ATK and DEF.
| {{Class link|Warrior}} || <span class="sq-inline-icon">[[File:Iron Guard icon.png|24x24px|link=Warrior#Class skill|alt=]]</span>&nbsp;[[Warrior#Class skill|Iron Guard]] || Temporarily boosts ATK and DEF.
|-
|-
| Archer || [[Archer#Class skill|Pinning Shot]] || Roots or slows the target and reduces attack cooldown.
| {{Class link|Archer}} || <span class="sq-inline-icon">[[File:Pinning Shot icon.png|24x24px|link=Archer#Class skill|alt=]]</span>&nbsp;[[Archer#Class skill|Pinning Shot]] || Roots or slows the target and reduces attack cooldown.
|-
|-
| Wizard || [[Wizard#Class skill|Phase Step]] || Blinks through monsters with brief damage protection.
| {{Class link|Wizard}} || <span class="sq-inline-icon">[[File:Phase Step icon.png|24x24px|link=Wizard#Class skill|alt=]]</span>&nbsp;[[Wizard#Class skill|Phase Step]] || Blinks through monsters with brief damage protection.
|-
|-
| Assassin || [[Assassin#Class skill|Smokescreen]] || Grants invisibility and a guaranteed critical hit.
| {{Class link|Assassin}} || <span class="sq-inline-icon">[[File:Smokescreen icon.png|24x24px|link=Assassin#Class skill|alt=]]</span>&nbsp;[[Assassin#Class skill|Smokescreen]] || Grants invisibility and a guaranteed critical hit.
|}
|}
</div>
</div>


The skill values on these pages describe regular monster battles. The Haunted Castle boss battle uses its own event balance.
The skill values on these pages describe regular monster battles. The [[Haunted Castle]] boss battle uses its own event balance.


== Skill upgrades ==
== Skill upgrades ==
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== Appearance ==
== Appearance ==
Each class page shows that class's idle, walking, and attack animations where available. Warrior, Wizard, and Assassin also have a small v2 idle shown in the Haunted Castle boss battle against the mage.
Each class page shows that class's idle, walking, and attack animations where available. Warrior, Wizard, and Assassin also have a small v2 idle shown in the [[Haunted Castle]] boss battle against the mage.


[[Category:Classes]]
[[Category:Classes]]
</div>
</div>

Revision as of 21:57, 4 November 2026

Classes determine your class skill, equipment path, and character appearance. You start as a Novice and choose one of four base classes through Shugo at level 10.

Choosing and advancing

Open Story and speak to Shugo when you reach the required level. Class quests are completed in order: first class, advanced class, then master class.

Stage Level Requirement
Base class 10 Choose Warrior, Archer, Wizard, or Assassin.
Advanced class 30 Complete the first class quest and advance from your current base class.
Master class 50 Complete the advanced class quest and advance from your current advanced class.

Choosing your first class costs no coins and gives you a starter weapon, which is equipped automatically. Keep one inventory slot free for it. Later advancements stay on the same class path and do not give another starter weapon.

Class paths

Your level 30 choice determines your level 50 class. Each class has its own page with requirements, its current skill, progression, and animations.

Warrior

Level 10 Level 30 Level 50
 Warrior  Paladin  Champion
 Warrior  Paragon  Gladiator

Archer

Level 10 Level 30 Level 50
 Archer  Crossbowman  Raven
 Archer  Sniper  Bowmaster

Wizard

Level 10 Level 30 Level 50
 Wizard  Fire Wizard  Fire Archmage
 Wizard  Ice Wizard  Ice Archmage
 Wizard  Sage  Bishop

Assassin

Level 10 Level 30 Level 50
 Assassin  Duelist  Blademaster
 Assassin  Phantom  Shadow

Class skills

The current game has one active skill per class path. Advancements on that path use the same skill and skill rank. Each class page lists its current effects.

Class path Current skill Main effect
 Warrior  Iron Guard Temporarily boosts ATK and DEF.
 Archer  Pinning Shot Roots or slows the target and reduces attack cooldown.
 Wizard  Phase Step Blinks through monsters with brief damage protection.
 Assassin  Smokescreen Grants invisibility and a guaranteed critical hit.

The skill values on these pages describe regular monster battles. The Haunted Castle boss battle uses its own event balance.

Skill upgrades

Open Inventory → Skills, tap the next rank, then tap Upgrade. Ranks are bought in order. There are three ranks per skill.

Rank Cost
1 Unlocked when you choose a base class
2 10,000 coins
3 25,000 coins

Skill Haste from your active pet shortens skill cooldowns. It does not shorten active effects such as Iron Guard, rapid fire, or invisibility. For skills with an active duration followed by a cooldown, only the cooldown portion is shortened.

Equipment

All advancements on a class path can use that path's gear, subject to the item's level requirement. Advancing does not remove compatible equipment. Check Equipment or the item's page for its class restrictions, stats, level requirement, and price.

Appearance

Each class page shows that class's idle, walking, and attack animations where available. Warrior, Wizard, and Assassin also have a small v2 idle shown in the Haunted Castle boss battle against the mage.