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Guilds

From SideQuest Wiki

Guilds let players walk, earn Guild XP, complete guild quests, and unlock shared bonuses together. Open the Guild tab to browse guilds, join one, or create your own.

Guilds
Guild Hall
Join Player level 15
Create Player level 50; 10,000 coins
Starting capacity 10 members
Maximum guild level 15

Joining a guild

Reach player level 15, then open Guild and browse the guild list. A guild must have space for you. You can belong to one guild at a time.

  • Open: join directly.
  • Closed / Request Only: send a request and wait for a leader or officer to accept it.
  • Invite Only: accept an invitation from the guild.

You do not pay the guild creation cost to join someone else's guild.

Creating a guild

  1. Reach player level 50 and have 10,000 coins. Leave your current guild first if you belong to one.
  2. Open Guild and choose CREATE GUILD.
  3. Choose a unique name (3 to 16 characters) and tag (2 to 4 characters). Add a description of up to 120 characters.
  4. Choose an icon, icon color, join policy, and guild style.
  5. Confirm creation. The coins are spent once, and you become the guild leader.

Guild icon and color

The creation screen offers 17 preset icons and 10 colors. Choose these before creating the guild.

Available icons: shield, sword, fire, leaf, skull, crown, star, lightning bolt, diamond, axe, bow and arrow, castle, chess knight, heart, crescent moon, snowflake, and water.

■ Red · ■ Orange · ■ Gold · ■ Green · ■ Blue · ■ Purple · ■ Pink · ■ White · ■ Gray · ■ Mint

Guild types

Privacy controls how people join. Style describes the guild. They are separate choices.

Privacy How players join
Open Players can join directly if they meet the requirements and there is space.
Closed / Request Only Players send a request. A leader or officer accepts or declines it.
Invite Only Players need an invitation.

Available styles are None, Casual, Competitive, and Social. A Competitive style does not change an Open guild into an Invite Only guild; set the join policy separately.

Members and roles

Role Main permissions
Leader Leads the guild, appoints officers, transfers leadership, manages members, and spends treasury tokens in the Guild Shop.
Officer Handles join requests and invitations, manages ordinary members, and spends treasury tokens in the Guild Shop.
Member Contributes Guild XP, completes guild quests, and receives shared guild bonuses.

Guild XP and levels

Walking while you belong to a guild contributes Guild XP. Guild XP and your player level are separate. Your contribution starts from joining that guild; XP earned before joining is not moved into its progress.

The table shows total Guild XP required for each level, not the XP needed since the previous level. Member capacity is shown before Guild Expansion. Open the guild's progress panel to check its current level and next unlock.

Guild level Total Guild XP Member capacity Unlocks
1 0 10 Guild Quests unlocked
2 50,000 11 +1 member capacity
3 150,000 11 XP Chalice + 1 weekly Guild Quest reroll
4 300,000 12 +1 member capacity
5 500,000 12 Gold Chalice + 2 Guild Quests each week
6 800,000 13 +1 member capacity
7 1,200,000 14 Monster Chalice + 1 member capacity
8 1,800,000 16 +2 member capacity
9 2,500,000 18 Rune Chalice + 2 member capacity
10 3,500,000 20 3 Guild Quests each week + 2 weekly rerolls + 2 member capacity
11 6,000,000 21 Discovery Chalice + 1 member capacity
12 9,000,000 22 Guild Expansion purchase + 1 member capacity
13 13,000,000 23 +1 member capacity
14 18,000,000 24 +1 member capacity
15 25,000,000 25 +1 member capacity

Guild Tokens and upgrades

Guild Token Completing Guild Quests earns Guild Tokens for the shared treasury. Guild quests are available from guild level 1. The weekly allowance increases at guild levels 5 and 10.

Leaders and officers can spend treasury tokens in Guild → Shop. Guild Chalices gives the permanent bonus costs and effects.

At guild level 12, the Guild Shop also offers a one-time Guild Expansion for 150 Guild Tokens. It adds 2 permanent member slots on top of the normal capacity.

Vera's Story quests are separate from Guild Conquest assignments. Speak to her in Quests → Story for those quests.

Guild Conquest and Kudos

Complete Guild Quests during the Conquest week to earn treasury tokens. Weekly quest slots and rerolls reset at Monday 00:00 UTC. Give Kudos to guildmates who have completed a quest that week.

Leaving a guild

Choose LEAVE GUILD and confirm. The Guild XP you contributed stays with that guild.

If the leader leaves, leadership passes to an officer or the member with the highest guild XP. If the last member leaves, the guild is disbanded. Your new guild uses its own progress, treasury, and chalice upgrades.