Assassin: Difference between revisions
Add class requirements, current skills, progression, and animations. |
Add class requirements, current skills, progression, and animations. |
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'''Assassin''' is one of the four base classes. It uses Smokescreen to vanish and set up a guaranteed critical hit. Choose Assassin through '''Shugo''' at '''level 10'''. | '''Assassin''' is one of the four base classes. It uses Smokescreen to vanish and set up a guaranteed critical hit. Choose Assassin through '''[[Shugo]]''' at '''level 10'''. | ||
{{Class|name=Assassin|image=Assassin idle.gif|imagesize=268x118px|tier=Base class|level=10|mentor=Shugo|path=[[Classes#Assassin|Assassin]]|weapon={{Item link|Initiate's Dagger}}|skill=[[#Class skill|Smokescreen]]|advances=[[Duelist]] or [[Phantom]]}} | {{Class|name=Assassin|image=Assassin idle.gif|imagesize=268x118px|tier=Base class|level=10|mentor=[[Shugo]]|path=[[Classes#Assassin|Assassin]]|weapon={{Item link|Initiate's Dagger}}|skill=[[#Class skill|Smokescreen]]|advances=[[Duelist]] or [[Phantom]]}} | ||
== Choosing Assassin == | == Choosing Assassin == | ||
# Reach '''level 10'''. | # Reach '''level 10'''. | ||
# Open '''Story''' and speak to '''Shugo''' about choosing your first class. | # Open '''Story''' and speak to '''[[Shugo]]''' about choosing your first class. | ||
# Select '''Assassin''' and confirm your choice. | # Select '''Assassin''' and confirm your choice. | ||
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== Class skill == | == Class skill == | ||
=== Smokescreen === | === <span class="sq-inline-icon">[[File:Smokescreen icon.png|24x24px|link=|alt=]]</span> Smokescreen === | ||
Tap '''Smoke''' to vanish and avoid enemy damage. Your next hit is a guaranteed critical hit. Landing that hit ends invisibility early. | Tap '''Smoke''' to vanish and avoid enemy damage. Your next hit is a guaranteed critical hit. Landing that hit ends invisibility early. | ||
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== Class progression == | == Class progression == | ||
Return to Shugo at each advancement level. Your level 30 choice determines your level 50 class. | Return to [[Shugo]] at each advancement level. Your level 30 choice determines your level 50 class. | ||
<div class="sq-table-scroll" tabindex="0" role="region" aria-label="progression"> | <div class="sq-table-scroll" tabindex="0" role="region" aria-label="progression"> | ||
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! Level 10 !! Level 30 !! Level 50 | ! Level 10 !! Level 30 !! Level 50 | ||
|- | |- | ||
| | | {{Class link|Assassin}} || {{Class link|Duelist}} || {{Class link|Blademaster}} | ||
|- | |- | ||
| | | {{Class link|Assassin}} || {{Class link|Phantom}} || {{Class link|Shadow}} | ||
|} | |} | ||
</div> | </div> | ||
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== V2 artwork == | == V2 artwork == | ||
This v2 Assassin artwork was shown in the Haunted Castle boss battle against the mage. | This v2 Assassin artwork was shown in the [[Haunted Castle]] boss battle against the mage. | ||
[[File:Assassin v2 idle small.gif|66x120px|alt=Assassin v2 idle small|link=]] | [[File:Assassin v2 idle small.gif|66x120px|alt=Assassin v2 idle small|link=]] | ||
Revision as of 21:57, 4 November 2026
Assassin is one of the four base classes. It uses Smokescreen to vanish and set up a guaranteed critical hit. Choose Assassin through Shugo at level 10.
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| Tier | Base class |
|---|---|
| Required level | 10 |
| Class mentor | Shugo |
| Class path | Assassin |
| Starter weapon | |
| Class skill | Smokescreen |
| Advances to | Duelist or Phantom |
Choosing Assassin
- Reach level 10.
- Open Story and speak to Shugo about choosing your first class.
- Select Assassin and confirm your choice.
You receive an
Initiate's Dagger, which is equipped automatically. Keep one inventory slot free for the weapon. Choosing your first class costs no coins.
See Assassin equipment for compatible gear and shared equipment rules.
Class skill
Smokescreen
Tap Smoke to vanish and avoid enemy damage. Your next hit is a guaranteed critical hit. Landing that hit ends invisibility early.
| Rank | Invisibility | Critical damage | Cooldown |
|---|---|---|---|
| 1 | 1.5s | 150% of normal damage | 2.5s |
| 2 | 1.75s | 158% of normal damage | 2.35s |
| 3 | 2s | 165% of normal damage | 2.2s |
The critical damage values are total damage, not extra damage. The guaranteed critical hit stays ready after invisibility ends until you land it.
The recharge timer starts on activation and uses the full invisibility duration plus the cooldown shown above. Before Skill Haste, the skill is ready again 4s at Rank 1, 4.1s at Rank 2, 4.2s at Rank 3 after activation.
This skill is shared by the Assassin class path. See skill upgrades for costs and how to upgrade.
Class progression
Return to Shugo at each advancement level. Your level 30 choice determines your level 50 class.
Appearance
-
Idle
-
Walking
-
Attack
V2 artwork
This v2 Assassin artwork was shown in the Haunted Castle boss battle against the mage.


