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|stackable=Yes, up to 99
|stackable=Yes, up to 99
|effect=Rolls one +2% to +8% ATK, DEF, CRIT, or HP enchantment
|effect=Rolls one +2% to +8% ATK, DEF, CRIT, or HP enchantment
|source=Gem Shop or Orik’s quest
|source=[[Coin Shop]], [[Gem Shop]], or [[Orik]]’s quest
}}
}}


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! Shop !! Quantity !! Cost
! Shop !! Quantity !! Cost
|-
|-
| Gem Shop || 1 || 150 gems
| [[Coin Shop]] || 1 || 1,500 coins
|-
|-
| Gem Shop || 5 || 600 gems
| [[Gem Shop]] || 1 || 150 gems
|-
| [[Gem Shop]] || 5 || 600 gems
|}
|}


'''First Enchantment''' gives '''1 Enchantment Spellbook''' when you '''accept''' the quest. It becomes available at '''level 35''' after completing '''The Slayer's Trial'''.
'''[[First Enchantment]]''' gives '''1 Enchantment Spellbook''' when you '''accept''' the quest. It becomes available at '''level 35''' after completing '''[[The Slayer's Trial]]'''.


== Using ==
== Using ==
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[[Category:Items]][[Category:Consumables]]
[[Category:Items]][[Category:Consumables]]
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[[Category:Aldwin published]]

Latest revision as of 15:23, 5 November 2026

Enchantment Spellbook adds or rerolls an enchantment on one weapon or armor piece.

Enchantment Spellbook
Enchantment Spellbook
TypeEquipment consumable
RarityRare
StackableYes, up to 99
EffectRolls one +2% to +8% ATK, DEF, CRIT, or HP enchantment
Obtained fromCoin Shop, Gem Shop, or Orik’s quest

In-game description

Enchants a weapon or armor piece with a stat bonus.

Obtaining

Shop Quantity Cost
Coin Shop 1 1,500 coins
Gem Shop 1 150 gems
Gem Shop 5 600 gems

First Enchantment gives 1 Enchantment Spellbook when you accept the quest. It becomes available at level 35 after completing The Slayer's Trial.

Using

  1. Open Inventory and select the spellbook.
  2. Choose a weapon or armor piece.
  3. Review the current enchantment and choose Enchant.

Each use consumes one spellbook and rolls one enchantment. An item holds one enchantment; a new roll replaces the old one and can give a lower value or a different stat.

Enchantment rolls

The stat is ATK, DEF, CRIT, or HP, with a 25% chance for each. The bonus value is rolled separately:

Bonus value Chance Enchantment rarity
+2% 25% Common
+3% 25% Common
+4% 18% Uncommon
+5% 14% Uncommon
+6% 9% Rare
+7% 6% Epic
+8% 3% Legendary

Enchantment bonuses apply while the gear is equipped. The enchantment's rarity label describes the bonus roll. The gear keeps its own rarity and quality.

Related items

 Stat Hammer can raise the gear's quality grade. See Equipment for gear pages and requirements.

References

SideQuest item information, checked 4 November 2026.