Enchantment Spellbook
Enchantment Spellbook adds or rerolls an enchantment on one weapon or armor piece.
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| Type | Equipment consumable |
|---|---|
| Rarity | Rare |
| Stackable | Yes, up to 99 |
| Effect | Rolls one +2% to +8% ATK, DEF, CRIT, or HP enchantment |
| Obtained from | Coin Shop, Gem Shop, or Orik’s quest |
In-game description
Enchants a weapon or armor piece with a stat bonus.
Obtaining
| Shop | Quantity | Cost |
|---|---|---|
| Coin Shop | 1 | 1,500 coins |
| Gem Shop | 1 | 150 gems |
| Gem Shop | 5 | 600 gems |
First Enchantment gives 1 Enchantment Spellbook when you accept the quest. It becomes available at level 35 after completing The Slayer's Trial.
Using
- Open Inventory and select the spellbook.
- Choose a weapon or armor piece.
- Review the current enchantment and choose Enchant.
Each use consumes one spellbook and rolls one enchantment. An item holds one enchantment; a new roll replaces the old one and can give a lower value or a different stat.
Enchantment rolls
The stat is ATK, DEF, CRIT, or HP, with a 25% chance for each. The bonus value is rolled separately:
| Bonus value | Chance | Enchantment rarity |
|---|---|---|
| +2% | 25% | Common |
| +3% | 25% | Common |
| +4% | 18% | Uncommon |
| +5% | 14% | Uncommon |
| +6% | 9% | Rare |
| +7% | 6% | Epic |
| +8% | 3% | Legendary |
Enchantment bonuses apply while the gear is equipped. The enchantment's rarity label describes the bonus roll. The gear keeps its own rarity and quality.
Related items
Stat Hammer can raise the gear's quality grade. See Equipment for gear pages and requirements.
References
SideQuest item information, checked 4 November 2026.
