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Guild Quests

From SideQuest Wiki

Guild Quests are individual assignments from Vera during Guild Conquest. Complete them to earn Guild Tokens for your guild. Open Guild → Quests from guild level 1.

Guild Quests
Vera
Giver Vera
Start Guild → Quests
Requirement Guild membership; guild level 1
Active quests One per member
Reward 1, 2, or 3 Guild Tokens

Getting an assignment

  1. Open Guild → Quests and speak to Vera.
  2. Choose Give me a quest to see the offered quest type.
  3. Read the targets and rewards for Easy, Medium, and Hard. Choose a difficulty to accept the quest and start its timer.
  4. Complete the objective and sync your progress before expiry. Guild Tokens are added to the treasury when the quest completes.

You can have one guild quest active at a time. There is no cooldown between quests, so you can take the next one as soon as you finish if you have a weekly slot left.

Choose Not right now before choosing a difficulty if you want to wait. Closing and reopening the dialogue keeps the current offer. Vera's Story quests, such as The Coalition, are separate and do not use these weekly slots.

Weekly limits and rerolls

These limits are per member, based on your guild level. They reset with the Conquest week at Monday 00:00 UTC.

Guild level Quest slots Type rerolls
1 to 2 1 0
3 to 4 1 1
5 to 9 2 1
10 to 15 3 2

Use Reroll in Vera's offer dialogue to reveal a different quest type before accepting. A reroll is spent when the replacement is revealed. The weekly reroll count is shared across your offers; it is not a fresh allowance for each quest.

Choosing a difficulty does not spend a type reroll. Reopening Vera or leaving and rejoining does not refill your rerolls.

An accepted quest uses a weekly slot even if it expires. Check both the target and remaining time before committing.

Quest targets

The reward for any quest type is 1 Guild Token on Easy, 2 on Medium, and 3 on Hard. Follow each quest's link for its full rules.

Quest Easy Medium Hard
Total Steps Quest 10,000 steps 20,000 steps 35,000 steps
Speed Walk 5,000 steps in 24 hours 8,000 steps in 24 hours 12,000 steps in 24 hours
Walking Days 2,000 steps on 3 days 4,000 steps on 3 days 6,000 steps on 3 days
Monster Hunt 2 monsters 4 monsters 7 monsters
Expedition Run 1 solo run 2 solo runs 3 solo runs
Guild Samples 2 guild samples 3 guild samples 5 guild samples
Co-op Run 1 co-op run 2 co-op runs 3 co-op runs

Deadlines and progress

  • Most guild quests expire at the end of the current Conquest week, Sunday 23:59:59 UTC. Starting late does not give you a full week.
  • Speed Walk lasts 24 hours from acceptance. It is only offered when that full window fits before the weekly reset.
  • Walking Days needs three days; they do not have to be consecutive. The daily step counter follows your local date. On the day you accept, only steps after acceptance count. It is not offered when fewer than three UTC dates remain in the week.
  • Step and monster objectives count new progress after acceptance. Sync before the displayed deadline.
  • Guild Samples comes from walking, without an expedition. Samples are separate from personal discovery materials.
  • Expedition Run counts solo runs; Co-op Run counts co-op runs. Claim the expedition rewards to record a completion. Every co-op member must own the chosen expedition.

Monster Hunt is offered from player level 30 after you have accepted or completed The Slayer's Trial.

For the weekly board, reset, and recap, see Guild Conquest.

Rewards and Kudos

Guild Token Guild Tokens go into the shared treasury. Leaders and officers can spend them on Guild Chalices and other Guild Shop upgrades.

After a member completes a guild quest that week, other guildmates can give them Kudos from the Conquest board.